Mobile App Case Study Delivering 65,000+ Downloads for King of Carrom This Pearl Lemon case study breaks down how our team helped King of Carrom, a multiplayer mobile board-game app, achieve explosive user growth on a shoestring budget. Using a combination of Facebook Ads, targeted mobile app install campaigns, in-app automation, and viral mechanics, we generated over 65,000 downloads in just 2.5 months all from a tiny £1,500 budget.
Since that initial launch, the app has surpassed 190,000+ total installs and earned 1,000+ reviews, proving that smart strategy and creative execution can outperform massive ad budgets.
King of Carrom is a digital multiplayer adaptation of the classic South Asian tabletop game, Carrom. The founders-childhood friends of Deepak-wanted to break into the competitive mobile gaming space and validate their idea quickly without spending thousands on advertising.
The mobile gaming space-especially casual multiplayer games is notoriously competitive. King of Carrom was entering a market already dominated by:
The founders faced several hurdles Limited Budget With only £1,500, every penny had to be maximised. There was no room for guesswork. Zero Brand Recognition As a brand-new game, the app had no:
Monitored retention and uninstall rates Analysed download-to-play behaviour This level of iteration ensured the budget was used as efficiently as possible.
Weekly syncs ensured: Rapid feedback loops Faster creative improvements Smoother post-launch optimisation Pearl Lemon and the founders operated like a combined growth team.